Thursday May 09, 2002 |
AI is Implanted into Xbox BioGraphic Technologies joins Microsoft's Xbox Tools and Middleware Program BioGraphic Technologies, Inc. the leader in AI animation software, announced today that it has signed Microsoft's Xbox Tools and Middleware Program to bring its AI.implantTM 1 SDK to the Xbox video game system from Microsoft. Xbox game developers can now rapidly create and control intelligent characters-from a flock of birds fleeing gunfire to humanoids navigating and path finding through complex 3D worlds. "Intelligent game character behaviour can bring an incredible level of realism to a game," commented Drew Angeloff, Xbox Tools Program Manager at Microsoft, "It's great to have Biographic Technologies developing AI Implant 1 SDK for Xbox." "We are excited to bring AI.implant to a powerful console like Xbox" said Dr. Paul Kruszewski, President and Founder of BioGraphic Technologies. "With AI.implant, game developers can now author AI content in leading 3D packages such as Maya, 3ds-max, and LightWave and export directly to their Xbox game." To see AI.implant in action, please visit www.ai-implant.com. About BioGraphic Technologies BioGraphic Technologies is the leading provider of commercial artificial intelligence (AI) animation software under the AI.implantTM brand name. AI.implant is the most powerful real time interactive commercial artificial intelligence animation solution worldwide. It enables digital content creators ranging from 3D animators to game programmers to create rich AI character interactions-from a flock of birds to a battle royal-with unparalleled ease. BioGraphic Technologies is located in Montréal, Canada. Its Founder and President is Dr. Paul Kruszewski, an expert in procedural computer graphics techniques and a computer graphics industry veteran. The innovative excellence of its core technology has won the company a series of prestigious grants from Alliance Numériqc and the National Research Council of Canada. |
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