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Wednesday December 17, 2003 |
Vivendi Universal Games Announces Development of Fight Club The second rule of Fight Club is you do not talk about Fight Club. However, gamers will surely be talking, as Vivendi Universal Games announced today the development of Fight Club for the PlayStation®2 computer entertainment system and the Xbox® game system from Microsoft. Due out in late 2004, Fight Club, developed by Genuine Games, is set to deliver an intense experience that will combine the characters, settings, artistic style, and story elements from the movie with a realistic fighting system that will appeal to both hardcore and casual gamers. In the world of underground fighting, fists do the talking and the fight isn't over until someone goes limp, taps out, or is beaten. Players will be engrossed in this gritty, visceral world by fighting as one of the many characters from the gripping film. Fight Club, a no-holds-barred fighting game, will portray the brutality of street fighting while encompassing the action and story elements from the movie with intense visuals, untraditional moves, and bare-knuckle destruction. Fight Club is set to deliver a fighting game that will portray the experience of a realistic fighter that incorporates many elements from the Fight Club movie, said Luc Vanhal, VU Games North American President & COO. Genuine Games has stepped up to the plate to develop a fighting game that will capture the raw intensity of street fighting that will appeal to movie fans, hardcore fighting game fans and casual gamers alike. Fight Club will be available in late 2004 for PlayStation 2 and Xbox with an expected ESRB Mature rating. For more information, log on to http://www.fightclubgame.com About Genuine Games Headquartered in Woodland Hills, California, Genuine Games, Inc. is a certified developer of interactive entertainment software for Sony, Microsoft and Nintendo consoles and handheld devices. More information on the company, its founders and products is available at www.GenuineGames.com |
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