Oni approuvé
pour le PlayStation 2
Oni
de Rockstar Games a été approuvé par Sony
Computer Entertainment America et sera en
magasin le 29 Janvier prochain.
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Take-Two
Interactive's Rockstar Games Proudly
Announces the Approval of Oni for the
PlayStation2 Computer Entertainment System
Rockstar
Games Has Been Given Approval On Oni Final
Code and Packaging Materials By Sony Computer
Entertainment America
Rockstar Games, Take Two Interactive
Software, Inc.'s (NASDAQ:TTWO) high end video
game publishing division, is pleased to
announce the approval of Oni, the highly
anticipated 3rd person action adventure game
for PlayStation(R)2 by Sony Computer
Entertainment America for release on January
29th 2001. All elements of Oni final code,
packaging, and marketing materials have been
approved.
"We are
delighted that Oni has been approved by Sony
Computer Entertainment America, stated Paul
Eibeler, president of Take-Two Interactive.
"As PlayStation 2 continues to redefine
home entertainment, Oni is poised to become a
benchmark in next-generation gaming. The
hectic mix of hand-to-hand gunplay and combat
was not possible on previous console
platforms. When you combine this with the
simultaneous release of the versions for PC
and Macintosh platforms from the Gathering of
Developers I feel that Take-Two is launching
a huge new gaming franchise."
"I'm very
excited about this title, the game is
outstanding, and consumer anticipation is at
fever pitch" said Sam Houser, president
of Rockstar Games. "The production and
development teams at Bungie and Rockstar
Games have done an excellent job getting Oni
ready for the for the PlayStation 2. I
commend and applaud everyone for their hard
work and dedication."
Oni is a third-person
3D action adventure that blends hand-to-hand
combat and gunplay into a single action
experience. One of the primary goals of Oni
is to deliver, for the first time, a
third-person game where the action is smooth
and instantaneous without being simplistic.
The gameplay is
divided 50/50 between hand-to-hand and
weapons combat. While Konoko will have an
arsenal of weapons at her disposal, from
pistols to rocket launchers, realistic
quantities and placement of ammo in the
environment means that the player won't be
able to tear through the game with guns
blazing. Instead, Konoko's punches throws and
kicks will be critical for attacking
silently, saving ammo, and simply enjoying
the satisfaction of "hands-on"
punishment.