Oni approuvé pour le PlayStation 2

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Vendredi le 19 Janvier, 2001

 
 

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Oni approuvé pour le PlayStation 2

Oni de Rockstar Games a été approuvé par Sony Computer Entertainment America et sera en magasin le 29 Janvier prochain.

 

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Take-Two Interactive's Rockstar Games Proudly Announces the Approval of Oni for the PlayStation2 Computer Entertainment System

    Rockstar Games Has Been Given Approval On Oni Final Code and Packaging Materials By Sony Computer Entertainment America

Rockstar Games, Take Two Interactive Software, Inc.'s (NASDAQ:TTWO) high end video game publishing division, is pleased to announce the approval of Oni, the highly anticipated 3rd person action adventure game for PlayStation(R)2 by Sony Computer Entertainment America for release on January 29th 2001. All elements of Oni final code, packaging, and marketing materials have been approved.
    "We are delighted that Oni has been approved by Sony Computer Entertainment America, stated Paul Eibeler, president of Take-Two Interactive. "As PlayStation 2 continues to redefine home entertainment, Oni is poised to become a benchmark in next-generation gaming. The hectic mix of hand-to-hand gunplay and combat was not possible on previous console platforms. When you combine this with the simultaneous release of the versions for PC and Macintosh platforms from the Gathering of Developers I feel that Take-Two is launching a huge new gaming franchise."
    "I'm very excited about this title, the game is outstanding, and consumer anticipation is at fever pitch" said Sam Houser, president of Rockstar Games. "The production and development teams at Bungie and Rockstar Games have done an excellent job getting Oni ready for the for the PlayStation 2. I commend and applaud everyone for their hard work and dedication."
    Oni is a third-person 3D action adventure that blends hand-to-hand combat and gunplay into a single action experience. One of the primary goals of Oni is to deliver, for the first time, a third-person game where the action is smooth and instantaneous without being simplistic.
    The gameplay is divided 50/50 between hand-to-hand and weapons combat. While Konoko will have an arsenal of weapons at her disposal, from pistols to rocket launchers, realistic quantities and placement of ammo in the environment means that the player won't be able to tear through the game with guns blazing. Instead, Konoko's punches throws and kicks will be critical for attacking silently, saving ammo, and simply enjoying the satisfaction of "hands-on" punishment.

 
 

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