Friday March 22, 2002 |
Electronic Arts, Infogrames and Capcom All Choose Criterion's RenderWare for Future Games; RenderWare Recognized as the De-Facto Middleware Standard for the Games IndustryIn a series of high profile partnerships with EA, the world's leading interactive entertainment software publisher; Infogrames, the largest European videogame publisher and distributor; and Capcom, the world renowned Japanese developer and publisher, Criterion Software has proved to be the videogame industry's supplier of choice for all its middleware and technology needs, ensuring RenderWare remains the de-facto game production middleware solution, and the power behind the hits. "The
decision to license RenderWare was based on the simple
fact that Criterion has proven itself as the enabling
middleware behind so many top ten titles and working with
them made excellent business sense for us," said
John Schappert, General Manager of EA Tiburon.
"Licensing RenderWare enables us to benefit from
harnessing their technology, engineering resources and
technical talent." Infogrames
also confirmed its ongoing commitment to RenderWare,
licensing it for titles both internally at their Lyon
studio, and also through third-party developers. Proving RenderWare's global reach, Capcom of Japan announced a strategic partnership to use RenderWare in their `Catan' title for PS2 and PC. "RenderWare provided the perfect multi-platform development framework for Capcom to deliver Catan on two platforms in parallel, allowing them to allocate their resources on the core function of gameplay," said Naohiko Hoshino, CEO of Criterion Software, Japan. "There has been a sea change in the industry over the past year, and the majority of smart developers and publishers understand the benefits middleware can bring to their business," said David Lau-Kee, President and CEO of Criterion Software. "RenderWare has always been best-of-breed, and now it has been given the overwhelming seal of approval by the biggest and best publishers, it has proved itself to be the industry's de-facto standard." With
version 3.3 of RenderWare Platform now released, and the
RenderWare game production environment, "RenderWare
Studio" launched at GDC, Criterion is able to offer
phenomenally powerful technologies that empower the
industry to make creative, chart-topping games and manage
their risk and processes at the same time. Criterion's
game development middleware solutions include RenderWare
Platform and the new RenderWare Studio. Both are
available for PlayStation(R) 2, Xbox(TM), NINTENDO
GAMECUBE(TM) and PC. RenderWare is used extensively among
the game development community, including heavyweights
such as Activision, Acclaim, Capcom, Creations, DMA
Design, Electronic Arts, Empire Interactive, Infogrames,
Interplay, Konami, Lucas Learning, Midway, Rage,
Sierra-Online, Sony Computer Entertainment America, Sony
Online, THQ, Titus and Ubisoft. For the latest
information on RenderWare Platform and RenderWare Studio,
please visit http://www.renderware.com. Available today on PlayStation(R) 2, Xbox(TM), NINTENDO GAMECUBE(TM) and PC, RenderWare Platform is used extensively among the game development community worldwide. Currently, over 160 games powered by RenderWare Platform have been released or are being developed by heavyweights such as Activision, Acclaim, Capcom, Creations, DMA Design, Electronic Arts, Empire Interactive, Infogrames, Interplay, Konami, Lucas Learning, Midway, Rage, Sierra-Online, Sony Computer Entertainment America, Sony Online, THQ, Titus and Ubisoft. For the latest information on RenderWare Platform, please visit http://www.renderware.com. |
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