Tesseraction Games Selects Cybernet's OpenSkies Massive Multi-Player Network Architecture to Power Debut Release |
Monday March 25, 2002 |
Tesseraction Games Selects Cybernet's OpenSkies Massive Multi-Player Network Architecture to Power Debut Release
OpenSkies drastically reduced the time necessary to develop Enigma: Rising Tide, enabling Tesseraction to schedule its launch substantially sooner than would otherwise have been possible. "We needed to go to war, and Cybernet provided the sword," said Kelly Asay, Tesseraction's president and producer. "When we began looking into licensing technology rather than creating it, we quickly discovered a growing segment of engine providers, like Cybernet, who had branched off of the traditional 'all in one' approach to game engine design. This let us pick and choose from the best available. Because of the approach Cybernet had chosen, it put their product well ahead of the 'Swiss army knife' type technologies out there." Cybernet's OpenSkies massively multi-player gaming (MMPG) network architecture is adapted from a distributed network software system the company originally developed for use in U.S. military flight training exercises. The MMPG architecture delivers real-time intelligent game-independent routing across a distributed network server system. Game platform clients connect to distributed servers that direct real-time data requests across the Internet backbone, minimizing redundancy. Sophisticated culling rules further lower the bandwidth load by 25 to 90 percent. Cybernet's technology offers developers a high-performance, low cost solution for easily implementing the MMPG architecture into online games and simulations on off-the-shelf white box server hardware. The OpenSkies MMPG routing system is built over Cybernet's Linux-based NetMAX network connectivity appliance software. NetMAX provides MMPG backbone stability, security and performance, without any server side per-client license expenses. "OpenSkies'
status as Tesseraction's network engine of choice is
testament to the value our technology offers game
developers," said Charles Cohen, Cybernet's vice
president of research and development. "Besides
being easy to integrate, OpenSkies expedites
market-readiness, enabling developers to realize revenues
sooner, and provides game enthusiasts with a more
strategically challenging massive multi-player gaming
environment. Everybody wins." |
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