CODEMASTERS TO BLOW AWAY
FPS MARKET WITH SHOOT TO KILL: COLUMBIAN
CRACKDOWN
Codemasters
is set to shake up the first-person shooter action genre
with its upcoming Shoot to Kill: Columbian Crackdown.
The game is being designed for the PC and
next-generation console systems with development being
spearheaded by Gavin Raeburn, Head of Juice Studio at
Codemasters. Additional revolutionary features will
be announced in a future release.
Shoot to Kill: Colombian Crackdown has a deep and
gripping plot of deception, betrayal and revenge, coupled
with intense and refined gameplay. With a
modern-day setting, the game plunges players deep into
Colombias drug underworld as Drug Enforcement
Administration Officers. The experience charges players
with uncovering and bringing to justice, individuals and
gangs involved in the trade and trafficking of cocaine.
The first-person shooter market really needs an
arse kicking, as game developers seem complacent with
first-person shooter games, relying on better graphics
and broadband gameplay to spice up aging dinosaurs
said Raeburn. Message boards are full of
criticism for over-hyped FPSs that simply dont take
the genre any further. We intend to totally reinvent the
clichéd first-person shooter and move it forward to
deliver a fresh gameplay experience that shows gamers
what they've been missing for years.
The development studio is currently winning acclaim for
its evolution of the racing game market with Pro Race
Driver, a carPG which brings a gripping
narrative and plot to a realistic, license-based racing
title. For this new project, Raeburn has assembled
an additional team in his studio, located at
Codemasters Warwickshire HQ, with a mix of
experienced developers and fresh talent.
Were looking to bring a new aspect to the
genre through the use of revolutionary AI and physics
systems, continued Raeburn.
Essentially, we aim to do for the
action/shooter market what the new Pro Race Driver and
Colin McRae Rally 3 games are very successfully doing for
the racing genre.
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