GI2: COVERT STRIKE’S WEAPONRY GOES BALLISTIC

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Thursday August 01, 2002

 

GI2: COVERT STRIKE’S WEAPONRY GOES BALLISTIC

IGI 2: Covert Strike brings the world of Project IGI back to PC screens this Autumn as the acclaimed stealth-based first-person shooter returns, complete with an arsenal of authentic weapons featuring realistic gun ballistics.

With over 30 firearms, the ballistics system is based on real-world data.  Using a comprehensive physics engine, the ballistics system simulates a range of weapon effects including:

… Material penetration, such as bullets through wood, steel, plastics and flesh, is calculated using muzzle velocity, bullet caliber and realistic material density values – powerful guns can kill two people with one bullet, or enable the player to shoot though walls and other obstructions.

… 100% realistic fire-rates measured in rounds per minute – experience incredible fire power with weapons like the G36 Assault Rifle at 750 rounds per minute, or the Uzi which fires 600 rounds per minute.  Players can even use two Uzi’s at the same time for a devastating 20 rounds per second.

… Hit damage is calculated via muzzle velocity and bullet caliber, as in real life.

… Realistic and playable cumulative inventory system – the player's ability to move is affected by what they are carrying and what weapon they are holding.

… Real-world capabilities accurately simulated, including weight, clip capacity, reload times, and range.

… Dynamically reactive targeting system – The movement of the targeting recital will be effected by player movement and stance as well as weapon specifications like accuracy and kickback.

… Unsurpassed game special effects, created using real-world gun samples, include realistic muzzle flashes, gun smoke and ejected bullet casings.

IGI 2: Covert Strike is being developed at Innerloop Studios AS, the Oslo-based team that created the original, and is scheduled to be published* by Codemasters in September on PC CD-ROM. The game’s web site and forum can be found at: http://www.codemasters.com/igi2

ABOUT CODEMASTERS     

Established in 1986, UK-based Codemasters is one of Europe's best-selling and profitable game-makers, developing and publishing titles for the console platforms and PC.  Codemasters’ products first appeared on US retail shelves in 1999 and since then they have continued to provide energetic, compelling and innovative entertainment to gaming fans of all genres.  The company’s 2001 offerings included Blade of Darkness and Operation Flashpoint, both of which met with critical acclaim and enormous consumer praise. Richard Darling, the company’s Design Director and co-founder, is renowned as one of the most prolific game designers and has been involved in the creation of 60 of the company’s staggering #1 titles in the UK.  In keeping with the company's mission to remain on the crest of the gaming wave, Codemasters is developing games for online and next generation platforms.  Additional
information about the company and its products can be found at www.codemasters.com

ABOUT INNERLOOP STUDIOS AS

Innerloop Studios was founded in May 1996 and currently employs 22 people working hard to set new standards in interactive entertainment. Innerloop's offices are located in Oslo, next to Norway's Parliament building and the busy shopping street Karl Johan. Innerloop’s intention has always been to create highly original titles. The first game released from Innerloop was the award-winning flight-simulation JSF - Joint Strike Fighter in December 1997, and in December 2000 released a sports-title called Extreme Sports and the 3D-action game Project IGI. Innerloop joined the Scandinavian publishing group Vision Park Entertainment in September 2000. For more information on Vision Park's activities, please visit www.visionpark.com. For more information on Innerloop see http://www.innerloop.com/

* World-wide rights excluding Scandinavia

 

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