Tuesday February 12, 2002 |
MACE GRIFFIN BOUNTY HUNTER Craves Presentation of First Person Shooter/Adventure So Good Its Almost Criminal Crave Entertainment today released details regarding its future generation title, Mace Griffin Bounty Hunter. Mace Griffin, a former government ranger, seeks revenge on land and in space. Melding both the first person shooter genre and vehicular combat on land and space, the game reaches far beyond any game currently available. "The focused story combines with our proprietary engine technology to provide gamers an experience they could only dream about until now," said Mark Burke, Senior Vice President, Development at Crave Entertainment. "Mace Griffin Bounty Hunter presents the leap forward the current generation of gamers has been anticipating. With deep and varied gameplay and a rich story, this title fully reflects Craves dedication to creating cutting-edge entertainment." "Mace Griffin Bounty Hunter" is scheduled to ship fall 2002 on Xbox and PC. The Xbox product will be published by Crave, the PC product will be co-published with Electronic Arts. Both games are being developed by Warthog Entertainment. Backstory Hundreds of years in the future, several dominant races (Human, Jaldari, and Velleakan) occupy a host of solar systems and discover new planets on a regular basis. Huge conglomerates vie for rich resources on every new world, resulting in fighting, smuggling and the emergence of pirate clans. To combat this growing trend towards war, the government sets up a group of highly elite Rangers, who are quickly brought down by an unknown traitor. Mace Griffin, the only surviving ranger, becomes a bounty hunter and sets out to discover the truth behind his teams ruin. Technology Behind "Mace Griffin Bounty Hunter" "Given its ground breaking capabilities and architecture the Xbox game system is the ideal platform to enable this type of advanced game technology. With sprawling space landscapes and vast indoor environments, we are creating immense new worlds for this game," said Paul Chapman, Producer at Warthog. To make this possible, Warthog developed the Tusk engine. The new engine allows two key gameplay innovations. Tusk employs scene-graph principles that allow movement within and between different types of environments -- currently impossible in other games. Additionally the advanced portal technology will allow gamers, for the first time ever, to be able to seamlessly transition between first person combat and space flight action. Features "Mace Griffin Bounty Hunter" offers a wealth of innovative features, including the following:
Vertex shaders will be used for skinning and dynamic level-of-detail (Xbox Only) |
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