NINTENDO GAMECUBE and
Game Boy Advance to Reinvent Video Gameplay for 21st
Century
The
world's most successful video game manufacturer today
unleashed its all-new home video game console, NINTENDO
GAMECUBE, designed from the ground up to deliver on
legendary game developer Shigeru Miyamoto's vision of
innovation and creativity.
A dedicated gameplay system, NINTENDO GAMECUBE launches
in North America on November 5, 2001, with a library of
five Nintendo titles, delivering all-new forms of
interactive fun for players and offering the easiest
development environment to date for game creators.
Through its compatibility with Game Boy® Advance, which
launches in the United States on June 11, NINTENDO
GAMECUBE paves the way for entirely new forms of gameplay
in the 21st century.
"In
first thinking about NINTENDO GAMECUBE three years ago,
we envisioned a system that would allow us to create
entertainment which would surpass the common definitions
of video gameplay," says Mr. Miyamoto, the world's
foremost video game designer and head of all Nintendo
software development. "The engineers have given us
just that - a machine that not only excels today, but
will continue to break boundaries for years to
come."
Key
NINTENDO GAMECUBE titles unveiled by Nintendo at the
Electronic Entertainment Expo (E3) include Luigi's
Mansion?, featuring Mario's younger brother chasing
ghosts in a mysterious haunted house; Super Smash Bros.®
Melee, a frantic fun-fest featuring all-time favorite
Nintendo characters in stunning detail; and Pikmin, a
ground-breaking life simulation action-strategy game from
Mr. Miyamoto; as well as more than 12 additional titles
that play exclusively on NINTENDO GAMECUBE. Designed to
optimize the gameplay experience, the system features the
best technology in each field including the main memory
and embedded memory, both with very low latency enabled
by 1T-SRAM technology, a proprietary optical disc and a
wireless Wavebird controller.
Additional exclusive NINTENDO GAMECUBE titles under
development include: Animal Forest, Disney's Mickey for
NINTENDO GAMECUBE, Donkey Kong® Racing, Eternal
Darkness, Kameo: Elements of Power, The Legend of
Zelda®, Mario Kart® for NINTENDO GAMECUBE, Metroid
Prime, NBA Courtside 2002, Raven Blade, Star Fox®
Adventures: Dinosaur Planet and Wave Race® Blue Storm.
In addition, early third party titles will come from a
wide range of the world's top independent developers,
including LucasArts, Electronic Arts and others.
NINTENDO
GAMECUBE offers an unprecedented number of controller
options. The controller incorporates new design elements
from Mr. Miyamoto. A wireless controller, the Wavebird,
allows RF connections up to 30 feet away. And in future
games, the Game Boy Advance unit itself will be used as a
discrete controller for NINTENDO GAMECUBE. In addition, a
wide range of peripheral devices (each sold separately)
will further enhance the NINTENDO GAMECUBE experience.
They include a memory card, containing 4 megabits of
flash memory; SD-Memory card adapter; 56Kbps V. 90 modem
adapter; future broadband adapter; and digital video
cable.
"At the heart of the Nintendo difference, we have
the best development team lead by Mr. Miyamoto and an
unrivaled number of superior partner companies around the
world whose game designers and engineers are working
exclusively for Nintendo," says Peter Main,
executive vice president, sales and marketing, Nintendo
of America Inc. "Together, we will deliver on our
promise - a dedication to innovation, the highest in game
quality, and our heritage of creating the most loved
franchise characters in the universe."
The NINTENDO GAMECUBE was designed to work with Game Boy
Advance, Nintendo's 32-bit revolutionary all-new version
of the best-selling Game Boy video game system, which has
sold more than 110 million systems since its release in
1989. With a new horizontal orientation and dual shoulder
buttons, Game Boy Advance boosts the screen size by 50
percent and displays 500 times as many on-screen colors
as Game Boy® Color. The system features high-resolution
graphics on its 2.9" color LCD screen, supports
four-player gameplay and has the ability to play
virtually all Game Boy and Game Boy Color games.
Game Boy Advance arrives June 11 with an MSRP of $99.95,
while new game software will retail for between $29.95
and $39.95. Nintendo expects to ship 24 million Game Boy
Advance systems worldwide in the first year.
NINTENDO GAMECUBE is scheduled to launch in Japan on
September 14, 2001, and in Europe in early 2002.
As the worldwide leader and innovator in the creation of
interactive entertainment, Nintendo Co. Ltd., of Kyoto,
Japan, manufactures and markets hardware and software for
its popular home video game systems. The systems include
Game Boy, Nintendo® 64, Game Boy Advance and the
upcoming NINTENDO GAMECUBE. Since the release of its
first home video game system in 1985, Nintendo has sold
more than 1.4 billion video games worldwide, creating
enduring industry icons such as Mario? and Donkey Kong®
and launching such franchises as Zelda and Pokémon®. As
a wholly owned subsidiary, Nintendo of America Inc.,
based in Redmond, Wash., serves as headquarters for
Nintendo's operations in the Western Hemisphere.
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