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Tuesday January 21, 2003 |
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Atari's ``Godzilla: Destroy All Monsters Melee'' Coming to Xbox in Spring 2003 New Monster, New Arenas, Improved Gameplay and Graphics Highlight Xbox Version of Smash Monster-on-Monster Fighting Game Atari is bringing "Godzilla(R): Destroy All Monsters Melee," a one-to-four player monster-on-monster fighting game, to the Xbox(TM) video game system from Microsoft in Spring 2003. Based on the classic movie characters created by Toho Co., Ltd., the game recreates the look and feel of the titanic film legends and challenges players to punch, kick, stomp, throw and blast each other in massive, city-wide arenas. "Godzilla(R): Destroy All Monsters Melee," developed by Pipeworks Software, is currently available on the Nintendo GameCube. "Bringing the biggest and baddest monsters to the biggest and baddest console was a natural fit," said Jean-Philippe Agati, senior vice president and general manager of Infogrames' Los Angeles studio. "With the power of the Xbox, 'Godzilla(R): Destroy All Monsters Melee' captures the epic look and scale that is the promise of the landmark movies and the nuclear-powered goliaths have never seemed so real. Four player slugfests with buildings, gas tankers and cargo ships flying through the air create the ultimate party game on the Xbox!" "Godzilla(R): Destroy All Monsters Melee" pits gamers as their favorite giant monster against other escapees from Monster Island. The game was awarded "Runner-up" as the Best Fighting Game of the 2002 Electronic Entertainment Expo in Los Angeles. In addition to the single-player Adventure Mode, the game includes four additional play styles: Versus Mode, a one on one epic battle royal; Destruction Mode, a timed challenge to see which player can destroy more of a city in a given amount of time; Survival Mode, the ultimate test of a player's skill, pitting him against monster after monster with the score based on the number of enemies defeated before losing a match; and Melee Mode, a one-to-four player points-based multiplayer slugfest. The game features an epic sense of scope and scale, with 10 massive real-world and fantasy fighting arenas, including San Francisco, Tokyo and the notorious Monster Island, that are fully 3D and totally interactive. Players can pick up and throw buildings and landmarks like Big Ben, toss enemies into vast fuel tank farms and stomp on baseball stadiums. "Godzilla(R): Destroy All Monsters Melee" also features additional hidden, unlockable areas only found on the Xbox(TM). Each city has been created with amazing attention to detail, including working traffic lights, blinking neon signs and moving cars, buses and tanker trucks. More than 10 licensed monsters, each carefully modeled from the record-setting movie franchise, appear in the game including Godzilla(R) 90's, Mechagodzilla(TM), Megalon(TM), Destoroyah(TM), King Ghidorah(TM), Mothra(TM) and many more. Each character is equipped with basic fighting maneuvers like kicks, punches, jumps, projectile attacks and blocks. For more hardcore fighting fans, "Godzilla(R): Destroy All Monsters Melee" includes a robust combo system and special attacks that are unique to each creature's abilities from the original movies. Power-ups are dropped into the arena by alien ships and hidden within city buildings, providing health and other enhanced abilities. New features for Xbox include:
For more information on "Godzilla(R): Destroy All Monsters Melee," please visit the official Web site at www.godzillagame.com. |
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