Monday April 29, 2002 |
SimCity 4 REDWOOD CITY, Calif., April 29, 2002 - Electronic Arts (Nasdaq: ERTS) today announced that the long-awaited 4th generation of the PC game SimCity(tm), SimCity(tm) 4, is in development at the company's Walnut Creek-based Maxis(tm) studio. Featuring new simulation and graphics engines, new regional game play and the new ability to track the lives of individual Sims as they go about their daily routine, SimCity 4 is the most realistic, powerful and personal SimCity experience ever. SimCity 4 will make its debut to industry insiders on May 22nd at the Electronic Entertainment Exposition in Los Angeles. "SimCity 4 is the ultimate SimCity experience," according to Lucy Bradshaw, General Manager of Maxis, developers of the #1 selling PC game of all time, The Sims(tm). "We have really lifted up the hood and made amazing improvements to the underlying simulation to give the player the most responsive, personal and satisfying SimCity yet." Right from the start, players will experience new God-like powers of creation as they lay the groundwork for their cities by molding mountains, carving valleys, seeding forests and laying rivers. With these new landscape creation features, players can now construct the most realistic metropolis imaginable. Unlike earlier games in the series, SimCity 4 cities do not live in isolation from the world, they are part of an entire region. Each city a player now creates will become part of an ever-growing tapestry of municipalities that, once connected by transportation networks, can share and compete for resources. Depending upon the choices made by a player, this multi-city game play can result in a variety of outcomes within that region. For the first time ever, players can follow a Sim as they go about their life in the city. Players can personalize their Sim and immediately move him into any area and watch him experience life in the city, first hand. Is he or she enjoying a happy existence in an urban utopia or enduring a futile fight for survival in the inner-city. A player's Sim will provide valuable clues to improving the city.
Pursuing a lifelong fascination with simulations, legendary game designer Will Wright and his team at Maxis created the original SimCity in 1989. Critically acclaimed, it garnered dozens of awards and sold millions of copies both domestically and internationally. SimCity 2000(tm) followed in 1993. SimCity 3000(tm), released in 1999, became the #1 selling PC game that year. SimCity 3000 and SimCity 3000(tm) Unlimited, an enhanced version released in 2000, combined have sold nearly 5 million units worldwide. |
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