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Fallout Tactics:
Brotherhood of Steel
- Is
a squad-based, third person tactical
combat game with RPG character
development and a mission-based story
line.
- Will
support Continuous Turn-Based play
through its Continuous Turn-Based Action
System.
- Will
feature a robust multiplayer engine.
- Takes
place in the post-apocalyptic wasteland
of the middle of North America. The
player controls the main character as the
leader of a squad of Brotherhood of Steel
warriors. The squad consists of a maximum
of six characters, including the main
character.
- Fallout
is a successful established RPG license,
and Fallout Tactics: Brotherhood of Steel
will have the best pre-rendered graphics
available in a game engine that uses
turn-based tactics, with emphasis on a
lesser number of units.
Key Features
Squad Based
Tactics
Control a squad
of up to 6 characters in any mission. Assemble
your squad from a pool of around 30 recruits.
Control each squad member directly to achieve a
variety of tactical goals, such as Scout, Locate,
Deploy, Patrol, Attack, Defend, Retrieve,
Destroy, Follow and Ambush. Control vehicles in
combat Statistic and skill-based character
development system.
Multiplayer
TCP/IP, Mplayer,
LAN. No serial, no modem. Modem play available
when using Win98 or later. 8 multiplayer specific
maps, plus the possibility of access to the
single player missions with multiplayer
characters. Up to 5 different play modes, and one
specific map for each mode of play. Have a
maximum of 18 players, controlling 36 squad
members. "Quick game" option. Press a
button, fill in the minimum of details, press a
button and the game starts, allocates points to
characters, balances the game, etc. To make
starting a game really quick. Balancing Point
System allos players to create opposing teams of
equal destructive value. Timer system, from 2
seconds up per player character move in
turn-based mode. Sequence Cue HUD desplays the
current player/character's turn, who's up next
and how soon. Team play, with shared vision
between teams. Continuous Turn-Based mode for
faster multi-player gameplay. Ability to monitor
the action when it isn't your turn.
Characters
Up to 9 player
character types. Up to 45 NPC types and critters.
Specialists - Create new characters,
choose from archetypes, import single player
characters. Good for the first-time player. Player
death - A new "dying" stage gives
the other members of the squad a chance to revive
their fallen comrade.
Vehicles
Move up three
times faster than a man on foot. Provide armor
and heavier weapons. Variety of vehicles, from
single person scouts to 6 person armored
carriers. Vehicle seating manifest to control
which character is doing the driving. Vehicles
will be able to store and carry heavy equipment.
Player will be able to target the pilot, other
passengers, and key points on the vehicle. Run
over people!
Environment
Move through
different environments, including tribal
villages, barren wastelands, fallen skyscrapers,
raider strongholds, pre-war industrial ruins,
robot factories, snow covered military
installations and Brotherhood of Steel
fortresses.
Advanced
Engine
Anti Aliased
Sprites - characters are in the world, not
just stuck on. Color swapping - multiple
variations of every unit, plus team
differentiation for multiplayer. Height -
ability to climb buildings and lie low, giving
the character Line of Sight advantage. Unlimited
(within reason!) Size Maps. Interact with the
environment - blow up barrels, destroy doors and
other obstacles. Night and Day will have
perceivable gameplay effects.
Mission
Structure
25 core missions
in 6 stages. Random encounters for extra
experience, but not essential to the completion
of the game. Interwoven consequences -
completing one mission will affect other missions
in that stage.
General
Questions
Q.
What is Fallout Tactics: Brotherhood of
Steel?
A.
. Fallout Tactics: Brotherhood of Steel is a
squad-based, third person tactical combat
game with RPG character development and a
mission-based storyline.
Q.
When will the game be released?
A.
We do not have a release date set in stone at
this time. We are planning on a first quarter
release in 2001, and we are on track to meet
that date. As we get closer to release, we
will update the final release date.
Q.
Is it Fallout 3?
A.
No, Fallout Tactics is not designed to be a
sequel to the award-winning RPG line. It is a
stand-alone title. Fallout 3 is a separate
title that Interplay may develop in the
future.
Q.
When is it set?
A.
Fallout Tactics takes place between the
events of Fallout 1 and Fallout 2.
Q.
Where is it set?
A.
Fallout Tactics takes place in Middle
America, ranging from Chicago to Denver.
Q.
What are the environments like?
A.
Middle America was not spared by the nuclear
exchange. Expect to see desert wastelands,
ruined cities, mountain passes, post-war
dwellings, underground caverns passages and
more.
Q.
Will it retain its mature rating?
A.
Fallout Tactics is a game aimed at a mature
audience. It contains the same adult themes
as Fallout 1 and Fallout 2.
Q.
Will there be 3D hardware accelerator
support?
A.
Fallout Tactics: Brotherhood of Steel will be
enhanced by most major hardware accelerator
cards that support DirectX 7
Q.
Will there be a demo?
A.
Yes, we are planning on releasing at least
one demo so that you can try the game before
it is released.
Multi-Player
Q.
Will there be multi-player?
A.
Yes! Fallout Tactics has been designed with
Multi-Player at its core.
Q.
What kind of Multi-Player modes will there
be?
A.
Fallout Tactics will have both cooperative
and deathmatch multi-player modes.
Engine
Q.
Is it 2D or 3D?
A.
Fallout Tactics uses 2D tile-based graphics
to represent a 3D environment.
Q.
Will there be height and multi-storey
buildings?
A.
Yes. Characters will be able to climb on top
of buildings, up stairs and ladders, or plumb
the depths of subways and subterranean
caverns, all within a single game map.
Q.
What perspective is the game from?
A.
Fallout Tactics is a third-person isometric
engine, similar to Fallout 1 and 2. This
perspective is vital in controlling your
squad members in a tactical environment.
Q.
Is the game turn-based or real-time?
A.
I'm glad you asked. Fallout Tactics supports
both modes of gameplay, and it is up to the
player to decide which mode to use in either
single or multi-player. The real-time mode is
called Continious Turn-Based, and is a hybrid
between turn-based and real-time. CTB lets
players move around at any time, but actions
like firing a gun cost their character Action
Points. Action Points regenerate over time.
No more waiting for 20 rats to each take
their turn.
Q.
Will I be able to make my own maps?
A.
There will be an unsupported editor for
Fallout Tactics.
Characters
Q.
Who am I?
A.
The player's main character is a new recruit
in the Brotherhood of Steel. The player's
character is quickly promoted to the leader
of a squad.
Q.
How many squad members will I have?
A.
The squad size ranges from one to six
characters, including the main character. The
player is able to choose the other five
characters from a pool of around 30
characters.
Q.
Can I control the squad members directly?
A.
Each character is under your direct control,
from the exact pieces of equipment they use
to the development of their skills.
Q.
Will my squad members change their appearance
when I change their armour?
A.
Yes.
Q.
Will I be able to play as a Ghoul?
A.
In multi-player, you will be able to play as
Ghouls, Super Mutants, Deathclaws and the
various other inhabitants of the wastelands.
Vehicles
Q.
Will there be Vehicles?
A.
Fallout Tactics will include a variety of
vehicles suited to different situations.
Q.
Will I be able to engage in combat while
driving?
A.
Yep.
Q.
Will I be able to run over people?
A.
Yep.
Q.
Are vehicles available in multiplayer games?
A.
Yes, of course!
Missions
and Storyline
Q.
Is there a story?
A.
There is indeed a story, one that plays out
over the course of the single-player game.
The missions in the game tell and advance the
storyline.
Q.
What are missions?
A.
The game's storyline is divided up into
separate stages, each involving a variety of
tasks and encounters. Each task is called a
mission. There are also random encounters out
in the desert.
Q.
How many missions will there be?
A.
There will be 25 core single-player missions,
and a set of purpose-built multi-player
missions.
Q.
How do I complete a mission?
A.
Each mission will have a variety of ways in
which it can be completed successfully, from
stealthy thievery to all-out war.
Q.
Is it possible to revisit previous missions?
A.
Once the mission is completed successfully,
it is possible to return to that map. This
gives the player freedom in determining his
next course of action and let's the player
finish uncompleted side tasks.
Combat
Q.
How many different attacks will there be?
A.
There are several different types of attacks,
including Hand to Hand, Melee, Blade, Spear,
Thrown, Grenade, Pistol, Sub Machine Gun,
Rifle, Heavy Weapon, Min Gun, Rocket Launcher
and Mines.
Q.
What about setting traps?
A.
There will be Traps and Demolitions skills
which can be combined with certain types of
equipment to allow the player to place traps.
Q.
Will time of day affect gameplay?
A.
The time of day that the mission is
undertaken will determine the lighting level
of each environment. Darkness means lower
chances to perceive and hit your enemy.
Q.
Will I be able to hide from my enemies?
A.
Fallout Tactics uses true line of sight. This
allows your character to hide behind objects
and increase their cover. The use of the
Sneak skill has been improved.
Q.
Will my characters be able to duck?
A.
All the members of a squad will be able to
stand upright, crouch down on one knee, or
lie prone on the ground. Each of these
stances has its benefits and drawbacks.
Q.
What sort of characters will I encounter?
A.
Many of the character types from Fallout 1
and 2 will be making an appearance, as well
as several new allies and enemies.
Review
Patch
1.25
Trailer
Pip
Boy Walking -
269 kb
Fallout
Concentration
- 599 kb
Fallout
Tactics Simon Says
- 522 kb
Demo
- 115 mb
Wallpaper
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