Format:
CD-ROM for Windows 95, Windows 98,
Windows Me, Windows XP or Windows 2000
operating system
Players
take command of an entire company of
mercenary MechWarriors® and
wage a battle of supremacy against three
warring noble houses. Packing the heat of
up to 16 MechWarriors, each capable of
wielding up to 100 tons of
"Mechanized" death, the
MechCommander rules the battlefield from
above, imposing his strategic will and
mastering all he surveys.
"MechCommander 2" offers
players a real-time game of power, combat
and treachery set in the BattleTech®
Universe. Players must use their
strategic knowledge and tactical skills
to change the balance of power in a
region of space known as the Chaos March.
Command
enormous BattleMechs® - from an
orbital dropship, players command up to
16 BattleMechs - from the nimble Raven,
equipped with sensors and electronic
countermeasures, to the massive Atlas,
bristling with deadly firepower. Players
get to choose from some of the most
popular Mechs® in BattleTech
history, as well as four
never-before-seen in the BattleTech
Universe.
Put
the right MechWarrior in the right
Mech, for the mission - leverage
the unique strengths of each Mech
and each MechWarrior to create tactical
advantages. Players customize units and
train pilots to create the ultimate
pairing of man and machine. Players use
sensor Mechs to uncover enemy
locations, long-range Mechs to
weaken incoming assaults, and jump 'Mechs
to bypass enemy fortifications.
Players
have the power to use and take what they
want - by capturing weapons facilities
and refitting their 'Mechs with superior
new technology, players can lay siege to
turret control buildings and watch their
enemys 'Mechs get cut to pieces by
their own defenses, or grab a downed
enemys 'Mech for use against him in
the same mission. Whether calling in an
air strike to forestall defeat, or
pressing home for victory,
"MechCommander 2" gives players
the ultimate control.
Fully
3-D, state-of-the-art terrain determines
player tactics and provides maximum
impact - sensors, probes and scouts
become vital strategic elements when
faced with varying geography. Players
knock down trees, blow through walls,
jump-jet onto cliffs and crush anything
standing in their way. Players can move
from epic scale to up-close and personal
with easy-to-use camera controls that
give them the best battlefield views.
Night missions add atmosphere and a new
game play dimension.
Players
can launch extensive, persistent
campaigns - through each successive
mission Mech pilots increase their
skills, graduating from fresh-faced metal
jockeys to elite MechWarriors capable of
taking on the most dangerous Mechs.
Players can also take full advantage of
emerging weapons, armor and other custom
upgrades to ensure theyre on the
cutting edge of destruction.
Expanded
multiplayer capability - multiplayer
supports up to eight players over the
Internet, the Zone.com or a local
network. Multiplayer functionality
includes new mission types, cooperative
play versus A.I., and a quick-start
feature to get right into the action.
Players
create their own missions - players
create their own missions using the same
tools employed by the "MechCommander
2" level designers. Players can
create and trade missions with friends
over the Internet and on fan Web sites.