Caesar 3

Top Secret Magazine

Thursday December 10, 1998

 

 
 

 

 
 
Start building a better Rome in the Fall of 1998.
 

Features

Sierra Studios and Impressions are proud to announce the fall 1998 release of Caesar III. Drawing on the success of the award-winning Caesar II, which sold over 500,000 units, Caesar III is a strategic simulation offering players the opportunity to create, rule and defend a Roman-era city of their own design.

Players of Caesar III are immersed in a city simulation set in the age of the ancient Roman Empire. Players place buildings on previously empty terrain and construct a city. These buildings come to life, and the city begins to evolve. As the city grows, it encounters various problems which must be overcome. Players have specific objectives to achieve, although many players will not use these, but rather will content themselves in designing their idea of the perfect city.

The game is structured as a career, beginning with a training mission, and then progressing through a series of ever tougher real assignments. Each mission/assignment consists of a province and set objectives. Achieving these objectives will result in promotion and an offer of a tougher assignment, which can be turned down if the player is having too much fun to accept at that time.

he career progression allows us to introduce elements of the game step by step, thereby teaching players how to play without forcing them to play through something called a tutorial. This technique has been extremely well-used in games such as Warcraft.

There will also be a "City Construction Kit" option, where players ignore the career progression, and simply play the full game with no promotion involved.

System Requirement

* Pentium 90
* 16 RAM
* SVGA, 640 x 480; 1 MB PCI video card, 16-bit
* Sound card with DAC
* Mouse, Keyboard

 

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