Features
Immerse yourself into the intricately
woven story
line as you weave your way through 6 unique
missions. Each mission is intricately connected and
brings you
closer to finding the truth about what is truly going on
in the
shadows of Freeport City. Your actions will always have a
consequence as you work through 24 levels of intense
action.
Action-Based Outcomes
Gameplay is influenced by your actions
- there is no set path.
Each time you sit down to play Sin you will have a new
experience. Sin's action-based outcomes add increased
replayability as players discover that the choices they
make
influence the game's flow, and consequently the way they
reach
their destinations. Every decision affects subsequent
missions
and may result in perilous situations that will draw you
in and
never let you go.
Realistic Environments
Sin was designed with one purpose in
mind: to draw you in and
grab you by the jugular. The environments were designed
around real world or near future designs. We want you to
know
where you are at all times. Venture through abandoned
buildings, the construction site, a dam, a power station,
and a
dozen other areas that are so real that you'll swear
you've been
there before.
Reactive AI
Battle against an AI that thinks of
more
than just kill, kill, kill. Sin's AI will react to
the surrounding situation. If they take too much damage,
they'll duck out and go find a way to heal themselves.
Make too much noise and the hordes will descend upon you.
Choose stealth and you might even make it through
the area without firing a shot.
Innovative
Weapons
Players wield a deadly arsenal of
weaponry. You are outfitted
with a standard array of weapons that all soldiers carry
along
with some more unique weapons. This arsenal includes
sniper
rifles with long range capability and laser sighting;
remote
control detonation devices; and many more. There are also
new
extreme weapons so powerful and untested that the results
may
literally rip you apart.
Multiplayer Mayhem
You will have the chance to annihilate
each other over Modem,
LAN/WAN and seamless Internet play. Sin boasts some of
the
most intense Deathmatch levels ever created. Battle as
one of
three characters in Deathmatch: John Blade, Elexis
Sinclair, or
J.C. (Blade's sidekick).
Powered By The Best
Sin is a fully-integrated
first-person 3-D action game utilizing id
software's revolutionary Quake* II 3-D engine with
enhancements such as:
* 16-bit Color graphics in both hardware and software
The increased color depth allows for amazingly diverse
textured
environments. With the increase of vivid color textures,
the
visually gripping action truly comes alive.
* Colored lighting in both hardware and software.
* Masked textures - Such as grates, catwalks, and
chain-link
fences.
* Translucent textures - Such as windows and water
surfaces.
* Advanced alpha blending methods for killer explosions
and
outstanding special effects.
* Script based animation system
Allows each level to have completely unique scripted
sequences. This adds a level of realism and interactivity
never
before seen.
* Full 360* environment mapped skies.
* Hardware support for most popular 3D accelerators via
OpenGL.
* DLL-based game code, allowing for amazing expandability
opportunities.
System
Requirement
* Pentium 133
* 32 RAM
* 100 MB Disc Space
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