SiN

Top Secret Magazine

27/07/98

 

SiN

 
 

 

 
 

Missions With A Purpose

 

Features

Immerse yourself into the intricately woven story
line as you weave your way through 6 unique
missions. Each mission is intricately connected and brings you
closer to finding the truth about what is truly going on in the
shadows of Freeport City. Your actions will always have a
consequence as you work through 24 levels of intense action.

Action-Based Outcomes

Gameplay is influenced by your actions - there is no set path.
Each time you sit down to play Sin you will have a new
experience. Sin's action-based outcomes add increased
replayability as players discover that the choices they make
influence the game's flow, and consequently the way they reach
their destinations. Every decision affects subsequent missions
and may result in perilous situations that will draw you in and
never let you go.

Realistic Environments

Sin was designed with one purpose in mind: to draw you in and
grab you by the jugular. The environments were designed
around real world or near future designs. We want you to know
where you are at all times. Venture through abandoned
buildings, the construction site, a dam, a power station, and a
dozen other areas that are so real that you'll swear you've been
there before.

Reactive AI

Battle against an AI that thinks of more
than just kill, kill, kill. Sin's AI will react to
the surrounding situation. If they take too much damage,
they'll duck out and go find a way to heal themselves.
Make too much noise and the hordes will descend upon you.
Choose stealth and you might even make it through
the area without firing a shot.

Innovative Weapons

Players wield a deadly arsenal of weaponry. You are outfitted
with a standard array of weapons that all soldiers carry along
with some more unique weapons. This arsenal includes sniper
rifles with long range capability and laser sighting; remote
control detonation devices; and many more. There are also new
extreme weapons so powerful and untested that the results may
literally rip you apart.

Multiplayer Mayhem

You will have the chance to annihilate each other over Modem,
LAN/WAN and seamless Internet play. Sin boasts some of the
most intense Deathmatch levels ever created. Battle as one of
three characters in Deathmatch: John Blade, Elexis Sinclair, or
J.C. (Blade's sidekick).

Powered By The Best

Sin is a fully-integrated first-person 3-D action game utilizing id
software's revolutionary Quake* II 3-D engine with
enhancements such as:


* 16-bit Color graphics in both hardware and software
The increased color depth allows for amazingly diverse textured
environments. With the increase of vivid color textures, the
visually gripping action truly comes alive.

* Colored lighting in both hardware and software.

* Masked textures - Such as grates, catwalks, and chain-link
fences.

* Translucent textures - Such as windows and water surfaces.

* Advanced alpha blending methods for killer explosions and
outstanding special effects.

* Script based animation system
Allows each level to have completely unique scripted
sequences. This adds a level of realism and interactivity never
before seen.

* Full 360* environment mapped skies.

* Hardware support for most popular 3D accelerators via
OpenGL.

* DLL-based game code, allowing for amazing expandability
opportunities.

System Requirement

* Pentium 133
* 32 RAM
* 100 MB Disc Space

DEMO

 

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