Starfleet Command 2

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Friday October 13, 2000

 

 
 
 

STARFLEET COMMAND 2

Starfleet Command was inspired by the board game Star Fleet Battles from Amarillo Design Bureau. SFB has been a popular, long-running franchise since its beginnings in the "pre-movie" Star Trek years. Its years of play testing and playing made it a prime candidate for conversion to a computer game.

Starfleet Command uses a great deal of the SFB material, but has also made some changes and enhancements; one of the most important of these is that the game is no longer turn based, but occurs in real time in a 3D environment. (Diehard SFB players can take advantage of the game speed slider to make it run almost as slowly as a turn based game, though!).

But you shouldn't think that we tried to turn it into a first person shooter, or even a dogfight simulator. The ships in Starfleet Command are vast warships, and like ships in the age of sail a naval engagement between these vessels is a deliberate and almost stately affair. Their turning radius, speed, and rate of recharging all combine to make handling one of these ships a job for a real captain - one who knows his ship and its capabilities, and has a pretty good idea of what his enemy is working with, too.

The most successful captains even know what the enemy is thinking, despite the fact that they're not members of the same species.

DEMO

77 MB

TRAILER

 
 

 

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