MPU("Microprocessor
Unit")* |
IBM Power PC
"Gekko" |
Manufacturing
Process |
0.18 microns
Copper Wire Technology |
Clock Frequency |
405 MHz |
CPU Capacity |
925 Dmips
(Dhrystone 2.1) |
Internal Data
Precision |
32bit Integer
& 64bit Floating-point |
External Bus
Bandwidth |
1.6GB/second(Peak) |
External Bus
Bandwidth |
1.6GB/second(Peak)
(32bit address, 64bit data bus 202.5MHz) |
Internal Cache |
L1: Instruction
32KB, Data 32KB (8 way) L2: 256KB (2 way) |
Internal Cache |
L1: Instruction
32KB, Data 32KB (8 way) L2: 256KB (2 way) |
System LSI |
"Flipper" |
Manufacturing
Process |
0.18 microns NEC
Embedded DRAM Process |
Clock Frequency |
202.5MHz |
Embedded Frame
Buffer |
Approx. 2MB |
Embedded Frame
Buffer |
Approx. 2MB
Sustainable Latency : 5ns (1T-SRAM) |
Embedded Texture
Cache |
Approx. 1MB
Sustainable Latency : 5ns (1T-SRAM) |
Texture Read
Bandwidth |
12.8GB/second
(Peak) |
Main Memory
Bandwidth |
3.2GB/second
(Peak) |
Color, Z Buffer |
Each is 24bits |
Image Processing
Function |
Fog, Subpixel
Anti-aliasing, HW Light x8, Alpha Blending,
Virtual Texture Design, Multi-texture
Mapping/Bump/Environment Mapping, MIPMAP,
Bilinear Filtering, Real-time Texture
Decompression (S3TC), etc. |
Other |
Real-time
Decompression of Display List, HW Motion
Compensation Capability |
*The Gekko MPU integrates
the power PC CPU into a custom, game-centric chip.
(The following sound
related functions are all incorporated into the System
LSI)
Sound Processor |
Special 16bit DSP |
Instruction
Memory |
8KB RAM + 8KB ROM |
Instruction
Memory |
8KB RAM + 8KB ROM |
Data Memory |
8KB RAM + 4KB ROM |
Clock Frequency |
101.25 MHz |
Maximum Number of
Simultaneously Produced Sounds |
ADPCM: 64ch |
Sampling
Frequency |
48KHz |
System
Floating-point Arithmetic Capability |
13.0GFLOPS (Peak)
(MPU, Geometry Engine, HW Lighting Total) |
Actual Display
Capability |
6 million to 12
million polygons/second |
Actual Display
Capability |
6 million to 12
million polygons/second (Display capability
assuming actual game with complexity model,
texture, etc.) |
System Main
Memory |
24MB Sustainable
Latency : 10ns or lower (1T-SRAM) |
A-Memory |
16MB (100MHz
DRAM) |
Disc Drive |
CAV (Constant
Angular Velocity) System |
Disc Drive |
CAV (Constant
Angular Velocity) System Average Access Time Data
Transfer Speed 16Mbps to 25Mbps 128ms |
Media |
8cm NINTENDO
GAMECUBE Disc based on Matsushita's Optical Disc
Technology |
Media |
8cm NINTENDO
GAMECUBE Disc based on Matsushita's Optical Disc
Technology Approx. 1.5GB Capacity |
Input/Output |
Controller Port
x4
Digicard Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1 |
Power Supply |
AC Adapter DC12V
x 3.5A |
Main Unit
Dimensions |
150mm(W) x
110mm(H) x 161mm(D) |
|