LD - First of
all, we would like to know why have you chosen
SoftImage software ( and video game conception
department ) to do the 3D graphics in Battle Zone
2?
Carey - I
definetly think It's because of the great
integration tools that the software provides. It
got a really good modeling module and the
"Export" function is terrific. You can
easily create an object in SoftImage and when
it's done, you can directly export it into the
game, this really made our life easier.
LD - What's knew
or what have been improved on the graphic side of
Battle Zone 2?
Carey - Lots of
stuff, the graphics & animation have been
improved. We implemented a new graphics engine
that takes full advantage of all the latest 3D
graphics hardware. There's a lot of lightning,
ray-tracing, fogging, fire & smoke effects.
The environment surrounding the player is a lot
deeper & ritcher. Now there is wild life on
each of the planets.The Flora and fauna will be
different from places to places.
LD - And what
about the gameplay? Is it similar? Have you added
or improved any aspect of the game?
Carey - Yes
ideed, we added a lot of new things in Battle
Zone II. The game is now a true real-time
action-strategy war extravaganza. You command
your units from the battlefield point of view
rather than above it. You manage your ressources,
you give orders to a vast array of troops &
vehicules (over 30 ), and you supervise the
construction of differents buildings. Battle Zone
II is a great mix of all the good things of a
real-time strategy game and all the excitement of
a 3D action game. And none the less, we added a
really cool editing tool that greatly increase
the replay value of the game. With that, the
player will be able to create their own
battlefield, and they will be able to modify the
landscape at will. Very cool stuff!
LD - And what
about AI? Does the game adapt to the skill level
of the player?
Carey - Yes, the
AI system is really intensive in Battle Zone 2.
The units are more efficient when left alone for
a while and the ennemy are less predicable. They
adjust their behavior to counter the differents
tactics that the player uses. This game will
definetly not be a peace of cake, even for
experienced gamers.
LD - With all
those improvements, will Battle Zone II need a
super computer to run?
Carey - Well, for
sure the better computer & hardware you have,
the better and smoother the game will run. But It
will still run well on any average computer (
Pentium 166+ ) because Battle Zone II is
compatible with a lot of hardware configuration :
Direct 3D & Sound, Voodoo 1 & 2
technology and Riva TnT.
LD - And when are
you planning to launch the game?
Carey - We've
been working on it for almost a year and a half,
and we are almost done. We plan to do the big
launch around July 99 and we are really excited
about that.
LD - We are eager
to get our hands on the final product. So, I
would like to thank you Mr. Carey Chico for
sparing a little of your precious time with us.
Carey - It's been
a pleasure.
http://www.pandemicstudios.com/bzii
LD- interviewer :
Yves Bordeleau
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