Radeon 9800 Pro 256 MB DDR2

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  Radeon 9800 Pro 256 MB DDR2

 

CodeCreatures

Codecreatures is an advanced game development system for 3D computer games, consisting of a modern, modular and portable software development kit (SDK) and a network compatible, integrated multi-user game development environment (GDE).

The SDK provides a state-of-tomorrow 3D engine and a comfortable script language & library, the GDE is an editor for a complete 3D world with all necessary tools included. Combined with competent support, Codecreatures constitutes the next generation game development system.

The Codecreatures GDE is specially designed for supporting big teams in their game development and to simplify and speed up returning workflows in order to save time. Simple ideas can be realised more easy and quickly than before over the GUI, but the possibility of programming the whole game action to subsystem level is still given. Currently this is unique in the area of game development.

Grass Section- CAM 1,2,3,4

Avg. Number of Frame/Second
31.8

Max. Number of Frame/Second
40

Water Section- CAM 5,6,7,8

Avg. Number of Frame/Second
20

Max. Number of Frame/Second
32

Total

Avg. Number of Frame/Second
25.3

Max. Number of Frame/Second
40

Avg. Number of polys/Second
8.5 mio

Max. Number of polys/Second
10.3 mio

Total Amount of Frames
3317

3DMark 2001 SE PRO

3DMARK 2001 SE (build 330) is the latest installment in the popular 3DMark series. By combining DirectX 8.1 support with completely new graphics, it continues to provide benchmark results that empower you to make informed hardware assessments. The game tests, texturing tests, filtering tests, image quality tests, and others give you an overview of your system’s current performance and show you what kind of performance you could expect if you were to upgrade your PC.

CPU Optimization: D3D Pure Hardware T&L

Width: 1024

Height: 768

Depth: 32 bit

Z-Buffering: 24 bit

Texture Format: Compressed

Buffering: Double

Refresh Rate: 60 Hz

FSAA Mode: None

RESULTS

3DMark Score 10313

Game 1 - Car Chase - Low Detail 138 fps

Game 1 - Car Chase - High Detail 40.4 fps

Game 2 - Dragothic - Low Detail 183.3 fps

Game 2 - Dragothic - High Detail 95.3 fps

Game 3 - Lobby - Low Detail 124.5 fps

Game 3 - Lobby - High Detail 53.2 fps

Game 4 - Nature 103.9 fps

Fill Rate (Single-Texturing) 2040.2 MTexels/s

Fill Rate (Multi-Texturing) 2954.5 MTexels/s

High Polygon Count (1 Light) 25.1 MTriangles/s

High Polygon Count (8 Lights) 16.5 MTriangles/s

Environment Bump Mapping 167.5 fps

DOT3 Bump Mapping 173.3 fps

Vertex Shader 122.3 fps

Pixel Shader 113.3 fps

Advanced Pixel Shader 219.2 fps

Point Sprites 43.3 MSprites/s

3DMark 2003

3DMARK 03 is the latest version of the highly favoured 3DMark series. By combining full DirectX 9.0a support with completely new tests and graphics, 3DMark03 Pro continues the legacy of being the industry standard benchmark. The high quality game tests, image quality tests, sound tests and others give you an extremely accurate overview of your system’s current gaming performance.

Width: 1024

Height: 768

Pixel Processing: None

Texture Filtering: Optimal

Max Anisotropy: 4

Vertex Shaders: Optimal

3DMark Score: 4810 3DMarks

GT1 - Wings of Fury: 121.7 fps

GT2 - Battle of Proxycon: 35.2 fps

GT3 - Troll's Lair: 31.3 fps

GT4 - Mother Nature: 29.5 fps

Fill Rate (Single-Texturing): 1711276001.0 MTexels/s

Fill Rate (Multi-Texturing): 2591043457.0 MTexels/s

Vertex Shader: 16.4 fps

Pixel Shader 2.0: 47.3 fps

Ragtroll: 30.2 fps

Aquamark3

AquaMark3 allows PC users to easily measure and compare the performance of their current and next-generation PC systems. It provides a reliable benchmark which helps users to configure their systems for the best gaming performance.

The AquaMark3 executes a complete state-of-the-art game engine and generates 3D scenes designed to make the same demands on hardware as a modern game.

The utilized game engine, the krass™ Engine, has been used in Aquanox and AquaNox 2: Revelation as well as in the upcoming RTS Spellforceby Phenomic Game Development. It is accepted industrywide and well-known to deliver high-performance graphic effects with superior quality.

Technically, AquaMark3 utilizes recent hardware features of the new DirectX 9 API, such as PixelShader 2.0, while staying fully backward compatible to DirectX 8 and 7 graphics hardware. The graphics and game engine features activated can be configured in fine detail to allow the performance measurement to be adjusted appropriately for the target system.

To make the benchmark as easy to use as possible, AquaMark3 offers a great variety of standardized and used defineable evaluation schemes. Intuitive visual output formats help to easily compare results to each other.

Unlike synthetic benchmarks, AquaMark allows benchmarking in a real-world scenario, with an engine and art assets showing the complexity of current state-of-the-art games.

CoreClock: 378

MemoryClock: 351

DisplayWidth: 1024

DisplayHeight: 768

DisplayDepth: 32

AntialiasingMode: 0

AntialiasingQuality: 0

AnisotropicFiltering: 4

DetailLevel: 4

AvgFPS: 14.070006

MinFPS: 6.782961

MaxFPS: 60.000000

AvgFPSRender: 18.133156

AvgFPSSimulation: 62.793652

AvgTrianglesPerSecond: 4235524

MinTrianglesPerSecond: 910462

MaxTrianglesPerSecond: 17179610

AquamarkScoreRender: 1813

AquamarkScoreSimulation: 3140

AquamarkScore: 14070

GunMetal

Screen resolution 1024 X 768

Screen colors True (32-bit)

Aspect ratio Normal

Antialiasing 4x

Terrain detail High

Draw distance High

Cloud shadows On

Lens flare On

Sun Glare On

Result of BenchMark 1

Minimum frames per second 11.09 fps

Average frames per second 18.50 fps

Maximum frames per second 40.39 fps

Benchmark duration 202.61 seconds

Total frames rendered 3748

Result of BenchMark 2

Minimum frames per second 11.29 fps

Average frames per second 21.90 fps

Maximum frames per second 44.29 fps

Benchmark duration 226.30 seconds

Total frames rendered 4957

Comanche 4

Results for 1024x768x32

FSAA=0

VSync=OFF

DXTC=ENABLED

Audio=ON

Shaders=ENABLED

Frames per second: 31.47 avg

Tris per second: 6,268,392 avg

Final Fantasy XI

Result 3056

3000 to 3999: “Very tough” PC

 

Test Perform on
Please Note that the performance of a Graphics Card will vary depending on the type and specifications of your computer.
• Windows XP Professional
• Intel Pentium 4A 1800Mhz i845
• Asus P4PE
• 512 MB

 

 

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