CodeCreatures
Codecreatures
is an advanced game development system for 3D
computer games, consisting of a
modern, modular and portable software
development kit (SDK) and a network compatible,
integrated multi-user game development
environment (GDE).
The SDK
provides a state-of-tomorrow 3D engine and a
comfortable script language & library, the
GDE is an editor for a complete 3D world with all
necessary tools included. Combined with competent
support, Codecreatures constitutes the next
generation game development system.
The
Codecreatures GDE is specially designed for
supporting big teams in their game development
and to simplify and speed up returning workflows
in order to save time. Simple ideas can be
realised more easy and quickly than before over
the GUI, but the possibility of programming the
whole game action to subsystem level is still
given. Currently this is unique in the area of
game development.
Grass
Section- CAM 1,2,3,4
Avg.
Number of Frame/Second
31.8
Max.
Number of Frame/Second
40
Water
Section- CAM 5,6,7,8
Avg.
Number of Frame/Second
20
Max.
Number of Frame/Second
32
Total
Avg.
Number of Frame/Second
25.3
Max.
Number of Frame/Second
40
Avg.
Number of polys/Second
8.5 mio
Max.
Number of polys/Second
10.3 mio
Total
Amount of Frames
3317
3DMark 2001 SE PRO
3DMARK 2001
SE (build 330) is the latest installment in the
popular 3DMark series. By combining DirectX 8.1
support with completely new graphics, it
continues to provide benchmark results that
empower you to make informed hardware
assessments. The game tests, texturing tests,
filtering tests, image quality tests, and others
give you an overview of your systems
current performance and show you what kind of
performance you could expect if you were to
upgrade your PC.
CPU
Optimization: D3D Pure Hardware T&L
Width:
1024
Height:
768
Depth:
32 bit
Z-Buffering:
24 bit
Texture
Format: Compressed
Buffering:
Double
Refresh
Rate: 60 Hz
FSAA
Mode: None
RESULTS
3DMark
Score 10313
Game
1 - Car Chase - Low Detail 138 fps
Game
1 - Car Chase - High Detail 40.4 fps
Game
2 - Dragothic - Low Detail 183.3 fps
Game
2 - Dragothic - High Detail 95.3 fps
Game
3 - Lobby - Low Detail 124.5 fps
Game
3 - Lobby - High Detail 53.2 fps
Game
4 - Nature 103.9 fps
Fill
Rate (Single-Texturing) 2040.2 MTexels/s
Fill
Rate (Multi-Texturing) 2954.5 MTexels/s
High
Polygon Count (1 Light) 25.1 MTriangles/s
High
Polygon Count (8 Lights) 16.5 MTriangles/s
Environment
Bump Mapping 167.5 fps
DOT3
Bump Mapping 173.3 fps
Vertex
Shader 122.3 fps
Pixel
Shader 113.3 fps
Advanced
Pixel Shader 219.2 fps
Point
Sprites 43.3 MSprites/s
3DMark 2003
3DMARK 03 is
the latest version of the highly favoured 3DMark
series. By combining full DirectX 9.0a support
with completely new tests and graphics, 3DMark03
Pro continues the legacy of being the industry
standard benchmark. The high quality game tests,
image quality tests, sound tests and others give
you an extremely accurate overview of your
systems current gaming performance.
Width: 1024
Height: 768
Pixel
Processing: None
Texture
Filtering: Optimal
Max
Anisotropy: 4
Vertex
Shaders: Optimal
3DMark
Score: 4810 3DMarks
GT1 - Wings
of Fury: 121.7 fps
GT2 - Battle
of Proxycon: 35.2 fps
GT3 -
Troll's Lair: 31.3 fps
GT4 - Mother
Nature: 29.5 fps
Fill Rate
(Single-Texturing): 1711276001.0 MTexels/s
Fill Rate
(Multi-Texturing): 2591043457.0 MTexels/s
Vertex
Shader: 16.4 fps
Pixel Shader
2.0: 47.3 fps
Ragtroll:
30.2 fps
Aquamark3
AquaMark3
allows PC users to easily measure and compare the
performance of their current and next-generation
PC systems. It provides a reliable benchmark
which helps users to configure their systems for
the best gaming performance.
The
AquaMark3 executes a complete state-of-the-art
game engine and generates 3D scenes designed to
make the same demands on hardware as a modern
game.
The utilized
game engine, the krass™ Engine, has been
used in Aquanox
and AquaNox 2: Revelation as well as in the upcoming RTS Spellforceby Phenomic Game Development. It is
accepted industrywide and well-known to deliver
high-performance graphic effects with superior
quality.
Technically,
AquaMark3 utilizes recent hardware features of
the new DirectX 9 API, such as PixelShader 2.0,
while staying fully backward compatible to
DirectX 8 and 7 graphics hardware. The graphics
and game engine features activated can be
configured in fine detail to allow the
performance measurement to be adjusted
appropriately for the target system.
To make the
benchmark as easy to use as possible, AquaMark3
offers a great variety of standardized and used
defineable evaluation schemes. Intuitive visual
output formats help to easily compare results to
each other.
Unlike
synthetic benchmarks, AquaMark allows
benchmarking in a real-world scenario, with an
engine and art assets showing the complexity of
current state-of-the-art games.
CoreClock:
378
MemoryClock:
351
DisplayWidth:
1024
DisplayHeight:
768
DisplayDepth:
32
AntialiasingMode:
0
AntialiasingQuality:
0
AnisotropicFiltering:
4
DetailLevel:
4
AvgFPS:
14.070006
MinFPS:
6.782961
MaxFPS:
60.000000
AvgFPSRender:
18.133156
AvgFPSSimulation:
62.793652
AvgTrianglesPerSecond:
4235524
MinTrianglesPerSecond:
910462
MaxTrianglesPerSecond:
17179610
AquamarkScoreRender:
1813
AquamarkScoreSimulation:
3140
AquamarkScore:
14070
GunMetal
Screen
resolution 1024 X 768
Screen
colors True (32-bit)
Aspect ratio
Normal
Antialiasing
4x
Terrain
detail High
Draw
distance High
Cloud
shadows On
Lens flare
On
Sun Glare On
Result
of BenchMark 1
Minimum
frames per second 11.09 fps
Average
frames per second 18.50 fps
Maximum
frames per second 40.39 fps
Benchmark
duration 202.61 seconds
Total frames
rendered 3748
Result
of BenchMark 2
Minimum
frames per second 11.29 fps
Average
frames per second 21.90 fps
Maximum
frames per second 44.29 fps
Benchmark
duration 226.30 seconds
Total frames
rendered 4957
Comanche 4
Results
for 1024x768x32
FSAA=0
VSync=OFF
DXTC=ENABLED
Audio=ON
Shaders=ENABLED
Frames
per second: 31.47 avg
Tris
per second: 6,268,392 avg
Final Fantasy XI
Result 3056
3000 to 3999: Very tough PC
Test
Perform on
Please Note that the performance of
a Graphics Card will vary depending on the type
and specifications of your computer.
Windows XP Professional
Intel Pentium 4A 1800Mhz i845
Asus P4PE
512 MB
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