CodeCreatures
Codecreatures
is an advanced game development system for 3D
computer games, consisting of a
modern, modular and portable software
development kit (SDK) and a network compatible,
integrated multi-user game development
environment (GDE).
The SDK
provides a state-of-tomorrow 3D engine and a
comfortable script language & library, the
GDE is an editor for a complete 3D world with all
necessary tools included. Combined with competent
support, Codecreatures constitutes the next
generation game development system.
The
Codecreatures GDE is specially designed for
supporting big teams in their game development
and to simplify and speed up returning workflows
in order to save time. Simple ideas can be
realised more easy and quickly than before over
the GUI, but the possibility of programming the
whole game action to subsystem level is still
given. Currently this is unique in the area of
game development.
Grass
Section- CAM 1,2,3,4
Avg.
Number of Frame/Second
49.1
Max.
Number of Frame/Second
74
Water
Section- CAM 5,6,7,8
Avg.
Number of Frame/Second
33.5
Max.
Number of Frame/Second
52
Total
Avg.
Number of Frame/Second
40.5
Max.
Number of Frame/Second
74
Avg.
Number of polys/Second
14.0 mio
Max.
Number of polys/Second
21.1 mio
Total
Amount of Frames
5248
3DMark 2001 SE PRO
3DMARK 2001
SE (build 330) is the latest installment in the
popular 3DMark series. By combining DirectX 8.1
support with completely new graphics, it
continues to provide benchmark results that
empower you to make informed hardware
assessments. The game tests, texturing tests,
filtering tests, image quality tests, and others
give you an overview of your systems
current performance and show you what kind of
performance you could expect if you were to
upgrade your PC.
CPU
Optimization: D3D Pure Hardware T&L
Width:
1024
Height:
768
Depth:
32 bit
Z-Buffering:
24 bit
Texture
Format: Compressed
Buffering:
Double
Refresh
Rate: 60 Hz
FSAA
Mode: None
RESULTS
3DMark
Score 13243
Game
1 - Car Chase - Low Detail 152.9 fps
Game
1 - Car Chase - High Detail 47.5 fps
Game
2 - Dragothic - Low Detail 236.1 fps
Game
2 - Dragothic - High Detail 123.2 fps
Game
3 - Lobby - Low Detail 158.4 fps
Game
3 - Lobby - High Detail 72.1 fps
Game
4 - Nature 163.1 fps
Fill
Rate (Single-Texturing) 2900.3 MTexels/s
Fill
Rate (Multi-Texturing) 5497.7 MTexels/s
High
Polygon Count (1 Light) 138.3 MTriangles/s
High
Polygon Count (8 Lights) 38.0 MTriangles/s
Environment
Bump Mapping 191.5 fps
DOT3
Bump Mapping 240.6 fps
Vertex
Shader 144.1 fps
Pixel
Shader 154.6 fps
Point
Sprites 62.3 MSprites/s
3DMark 2003
3DMARK 03 is
the latest version of the highly favoured 3DMark
series. By combining full DirectX 9.0a support
with completely new tests and graphics, 3DMark03
Pro continues the legacy of being the industry
standard benchmark. The high quality game tests,
image quality tests, sound tests and others give
you an extremely accurate overview of your
systems current gaming performance.
Width: 1024
Height: 768
Pixel
Processing: None
Texture
Filtering: Optimal
Max
Anisotropy: 4
Vertex
Shaders: Optimal
3DMark
Score: 8961 3DMarks
GT1 - Wings
of Fury: 163.2 fps
GT2 - Battle
of Proxycon: 72.0 fps
GT3 -
Troll's Lair: 56.6 fps
GT4 - Mother
Nature: 63.1 fps
Fill Rate
(Single-Texturing): 2333.5 MTexels/s
Fill Rate
(Multi-Texturing): 4998.5 MTexels/s
Vertex
Shader: 31.5 fps
Pixel Shader
2.0: 90.8 fps
Ragtroll:
39.7 fps
No Sound:
33.9 fps
24 sounds:
24.4 fps
Aquamark 3
AquaMark3
allows PC users to easily measure and compare the
performance of their current and next-generation
PC systems. It provides a reliable benchmark
which helps users to configure their systems for
the best gaming performance.
The
AquaMark3 executes a complete state-of-the-art
game engine and generates 3D scenes designed to
make the same demands on hardware as a modern
game.
The utilized
game engine, the krass™ Engine, has been
used in Aquanox
and AquaNox 2: Revelation as well as in the upcoming RTS Spellforceby Phenomic Game Development. It is
accepted industrywide and well-known to deliver
high-performance graphic effects with superior
quality.
Technically,
AquaMark3 utilizes recent hardware features of
the new DirectX 9 API, such as PixelShader 2.0,
while staying fully backward compatible to
DirectX 8 and 7 graphics hardware. The graphics
and game engine features activated can be
configured in fine detail to allow the
performance measurement to be adjusted
appropriately for the target system.
To make the
benchmark as easy to use as possible, AquaMark3
offers a great variety of standardized and used
defineable evaluation schemes. Intuitive visual
output formats help to easily compare results to
each other.
Unlike
synthetic benchmarks, AquaMark allows
benchmarking in a real-world scenario, with an
engine and art assets showing the complexity of
current state-of-the-art games.
CoreClock:
115
MemoryClock:
115
DisplayWidth:
1024
DisplayHeight:
768
DisplayDepth:
32
AntialiasingMode:
0
AntialiasingQuality:
0
AnisotropicFiltering:
4
DetailLevel:
4
AvgFPS:
35.708408
MinFPS:
19.398531
MaxFPS:
82.834335
AvgFPSRender:
53.804302
AvgFPSSimulation:
106.187286
AvgTrianglesPerSecond:
10749379
MinTrianglesPerSecond:
1472843
MaxTrianglesPerSecond:
47162681
AquamarkScoreRender:
5381
AquamarkScoreSimulation:
5309
AquamarkScore:
35708
Faircry
Resolution:
1024×768
Ultra quality option, Direct3D renderer
Level: Pier, demo: 1.tmd
Pixel shader: default model
Antialising: None
Anisotrophic filtering: 1×
Score =
22.58 FPS (Run 1)
Score = 23.23 FPS (Run 2)
Average score = 22.90 FPS
Doom 3
2148
Frames rendered in 65.2 seconds =32.9 FPS ( Frame
Per Second )
Final Fantasy XI
Result 3810 in High
Resolution
3000 to 3999: Very tough PC
Test
Perform on
Please Note that the performance of
a Graphics Card will vary depending on the type
and specifications of your computer.
Windows XP Professional
Intel Pentium 4A 2.2Mhz i845
EPOS EP- 4PEAE
768 MB
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